9e56aa0fdb5f7121b9b975c6c16db103ea4d2fe9 |
02-Nov-2015 |
Dan Stoza <stoza@google.com> |
Switch SurfaceFlinger to HWC 2.0 Enables SurfaceFlinger to speak to version 2.0 of the Hardware Composer HAL instead of version 1.x (also removing support for the framebuffer HAL). By default, however, this functionality is disabled. In order to enable it, USE_HWC2 must be set to true in Android.mk. Change-Id: I4589e02ac2165236b10ff2f7cb772f87e0d3daab
LES10RenderEngine.cpp
LES10RenderEngine.h
LES11RenderEngine.cpp
LES11RenderEngine.h
LES20RenderEngine.cpp
LES20RenderEngine.h
enderEngine.h
|
53390e1e8c33ebee5bb8100e846f5263ba05ff73 |
04-Aug-2015 |
Pablo Ceballos <pceballos@google.com> |
libgui/SF: Fix some code warnings A couple of fixes to satisfy the Eclipse static code analysis tool. - Initialize all members in constructors - Remove unused forward declarations - Add parentheses when combining logical and bitwise operators - Fix a case statement with no break (it was intentional) Change-Id: Icecb8cc98c6f58b97ab33fffb621f0edc33a7d3c
enderEngine.cpp
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f008799d3753e52c10849824ff8146985ea66284 |
21-Oct-2014 |
Dan Stoza <stoza@google.com> |
SF: Skip render-to-texture for color transforms In cases where SurfaceFlinger is applying a color matrix (usually for accessibility features), we previously would perform a render-to- texture for the initial composition, and then apply the matrix during a copy to the framebuffer. This changes that behavior to just apply the matrix during composition without a render-to-texture pass. This may result in a perceived change of the image in cases with alpha blending, since the blending is performed at a different stage of the pipeline and the system effectively performs non-linear blends. However, neither this nor the prior render-to-texture pass is strictly correct in that regard, and this approach is less error-prone and likely faster. Change-Id: I2110ff0374f61d76df7b087dde8a1ed98990440c
escription.cpp
escription.h
LES11RenderEngine.cpp
LES11RenderEngine.h
LES20RenderEngine.cpp
LES20RenderEngine.h
enderEngine.h
|
aa4041f70a4068a7ce9df8bea3cda8aaf94a62f6 |
29-Apr-2015 |
Dan Stoza <stoza@google.com> |
SurfaceFlinger: Fix integer overflow in Mesh ctor Performs range checking on the inputs to Mesh::Mesh() before allocating the storage array. Bug: 20674682 Change-Id: I4fc918a8c312d967dd6d9f91a098b2e0a7081027 (cherry picked from commit ab79e33ef3a21a2b14bf15bc4c85aef247b4ad95)
esh.cpp
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3acd9f1d8fdffc0ed0837ebbabcac0c4014015b3 |
29-Apr-2015 |
Alan Viverette <alanv@google.com> |
Remove gamma correction from color correction shader Gamma correction was incorrectly skewing both color inversion and Daltonization, which resulted in washed-out colors. Bug: 20346301 Change-Id: I34d879f902c3be115b2d23f09c3ed3902799759e
rogramCache.cpp
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4037c458a7594cb3cd81a14e7e974abc28180187 |
13-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 07dffa18 to lmp-mr1-dev-plus-aosp Change-Id: I42d8bc291f4f48f3098754b076889159c4b20e41
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89fd4f7fa6bd17ce5400979c3b9e5ba0bf7e919e |
13-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Frameworks/native: Wall Werror in surfaceflinger Turn on -Wall -Werror in services/surfaceflinger. Fix warnings. Change-Id: Ifef830300d9d4bc657d8f1257c02bfe8c2b4d9c5
LES11RenderEngine.cpp
LES20RenderEngine.cpp
enderEngine.cpp
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9707f4df640c3369f873a934bb05ffa5a68a5640 |
24-Oct-2014 |
Riley Andrews <riandrews@google.com> |
Add glFlush in surfaceflinger screenshot code. After creating a syncKHR object with type EGL_SYNC_NATIVE_FENCE_ANDROID, glFlush must be called before the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute is populated with a sync fd. We currently call eglDupNativeFenceFDANDROID before issuing the flush. Bug 18052459 Taken verbatim from matthew.k.gumbel@intel.com. Change-Id: I3781d14f92862076e2bca7d27341a6dc6e7e3775
enderEngine.cpp
enderEngine.h
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6747be9fab9981ec24729cede5e0fe779e8b8914 |
29-Sep-2014 |
Riley Andrews <riandrews@google.com> |
Generate the SurfaceFlinger shader cache on initialization Blobcache is not yet enabled for surfaceflinger (as it should be). As a temporary workaround, generate all needed shaders during surfaceflinger initialization instead of doing the compilation on-demand during ui transitions. Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
rogramCache.cpp
rogramCache.h
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c3ebe66b49cfba035e1fd0e160a13db38eb81b0e |
05-Sep-2014 |
Riley Andrews <riandrews@google.com> |
Add rotation to surfaceflingers screen cap. + This is needed so that activity manager does not have to do cpu side rotations when capturing recents thumbnails. Change-Id: If998008e675ad01305db8399fd643cf4608b7025
LES11RenderEngine.cpp
LES11RenderEngine.h
LES20RenderEngine.cpp
LES20RenderEngine.h
enderEngine.h
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9ae79d869a37633fa956a4f16f3fa45b23c189f1 |
31-Jul-2014 |
Michael Lentine <mlentine@google.com> |
Build fix for size_t on 64bit. Change-Id: Ic16895b30d78ba8a635b709adbae31a590501b20
enderEngine.cpp
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c18790018be5d7ea7061ccbc81f3044e74adc823 |
23-May-2014 |
Dan Stoza <stoza@google.com> |
SurfaceFlinger: Add sourceCrop to screenshot Adds a sourceCrop Rect parameter to screenshot commands, which allows clients to capture only a portion of the screen instead of the whole screen. Bug: 15137922 Change-Id: I629447573cd34ffb96334cde7ba02490b9ea06d8
LES11RenderEngine.cpp
LES11RenderEngine.h
LES20RenderEngine.cpp
LES20RenderEngine.h
enderEngine.h
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993146092f8205d9747f082ccd63c09b536caa4e |
14-Mar-2014 |
Mark Salyzyn <salyzyn@google.com> |
am d4dabf87: am cdbf28b3: Merge "native frameworks: 64-bit compile issues" * commit 'd4dabf872ac0a12e12aebae9032f7d62762c2aeb': native frameworks: 64-bit compile issues
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92dc3fc52cf097bd105460cf377779bdcf146d62 |
12-Mar-2014 |
Mark Salyzyn <salyzyn@google.com> |
native frameworks: 64-bit compile issues - Fix format (print/scanf) - Suppress unused argument warning messages (bonus) Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
LES11RenderEngine.cpp
rogram.cpp
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524672571f1df138eb913e672aaa74e0257aa8c0 |
03-Jan-2014 |
Jesse Hall <jessehall@google.com> |
am 03691218: am e5f7bf74: am b6c21004: Merge "Implement per-display EGLConfig and configless EGLContext" * commit '03691218ada2fb7e084ad4ae7ddd54f9b28d5611': Implement per-display EGLConfig and configless EGLContext
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10ca42cbdc75c6a36d0b72dadbe845d990e31e95 |
03-Jan-2014 |
Jesse Hall <jessehall@google.com> |
am 4c37d088: am 6c7dcfa9: am 662d3134: Merge "Move EGLConfig selection to RenderEngine" * commit '4c37d0886ca06c290e205cad2798406361bbbf53': Move EGLConfig selection to RenderEngine
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19e872912af66c53a4350afcc333bbafaf6a2294 |
24-Dec-2013 |
Jesse Hall <jessehall@google.com> |
Implement per-display EGLConfig and configless EGLContext Bug: 12230666 Change-Id: Icca608b108cbdcab9cf01a9236d8cdbda000a836 Signed-off-by: Jesse Hall <jessehall@google.com>
enderEngine.cpp
enderEngine.h
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05f8c703d4a050669ff8f406be3a9dc2357935f7 |
24-Dec-2013 |
Jesse Hall <jessehall@google.com> |
Move EGLConfig selection to RenderEngine Bug: 12230666 Change-Id: I8d1111a7e0fd9d9e2525e6a80da8ce46d7dd085d Signed-off-by: Jesse Hall <jessehall@google.com>
enderEngine.cpp
enderEngine.h
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9c8b3097e6a6023af0432a369740a98510faf975 |
14-Oct-2013 |
Andy McFadden <fadden@android.com> |
am af4ae923: am 6410c8c4: Merge "Use black for blackout layer" into klp-dev * commit 'af4ae923c3f8a2e40d74eb6291da16b4a6514449': Use black for blackout layer
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c6f216955966e93ea983ba800e651af3de6c90e3 |
11-Oct-2013 |
Andy McFadden <fadden@android.com> |
Use black for blackout layer SurfaceFlinger was rendering dark purple for secure content, which showed up when we took a screen shot for the orientation change animation. Use black instead. Bug 11157921 Change-Id: I3895e8168891d49dc5b84eed599bcd0a303bb70a
LES11RenderEngine.cpp
LES20RenderEngine.cpp
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794c5ba973f6d107a8277f3f389cb3051c6ce5d7 |
04-Oct-2013 |
Alan Viverette <alanv@google.com> |
Simplify color adjustment using homogeneous coordinates Change-Id: Ie31abacb134c29d82a6041fa7d521f68a1a273af
rogramCache.cpp
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1c479c56da44c8942ab3d858ebcc19e4a6f76786 |
20-Sep-2013 |
Mathias Agopian <mathias@google.com> |
am 754bad45: am d555684c: reinstate black-screenshot debugging code * commit '754bad4534e9a2de8b4e3ecbe097993c71246f91': reinstate black-screenshot debugging code
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4d5755389d111eb58ba5bdade84a39614dd222ed |
20-Sep-2013 |
Mathias Agopian <mathias@google.com> |
am f589dd29: am e2a3e872: Merge "Fix GLES context version selection" into klp-dev * commit 'f589dd2915587994d3dd36eff2191962fe0b71c0': Fix GLES context version selection
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d555684cb36dfb959694db76962e570184f98838 |
20-Sep-2013 |
Mathias Agopian <mathias@google.com> |
reinstate black-screenshot debugging code turned off by default. Bug: 10809349 Change-Id: I3e6b8c7860e6b0e122b8f07de4020967cd1f005c
enderEngine.cpp
enderEngine.h
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2185f8b420ee1b150f761893a9c47cffff645cde |
19-Sep-2013 |
Mathias Agopian <mathias@google.com> |
Fix GLES context version selection Explicitly selects an ES 2.0 config first, then an ES 1.x config, before attempting the fallback path for the emulator. Bug: 10820214 Change-Id: Ia8cc084c02a0e3de910def024da8a08d02bbd89d
enderEngine.cpp
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9c5a3335110769993d3fe997bdf1d594954d4304 |
13-Sep-2013 |
Alan Viverette <alanv@google.com> |
Add API for pushing color transforms to SurfaceFlinger BUG: 9057596 Change-Id: Iea0953366eac875b7968897a75472c25a137edb5
rogramCache.cpp
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ff2ed70fa30f04b90dd1a2c06ec2319e157152d7 |
02-Sep-2013 |
Mathias Agopian <mathias@google.com> |
color blindness enhancement This is an attempt at improving the experience of users with color vision impairement. At this time this feature can only be enabled for debugging: adb shell service call SurfaceFlinger 1014 i32 PARAM with PARAM: 0 : disabled 1 : protanomaly/protanopia simulation 2 : deuteranomaly/deuteranopia simulation 3 : tritanopia/tritanomaly simulation 11, 12, 13: same as above w/ attempted correction/enhancement The enhancement algorithm tries to spread the "error" such that tones that would otherwise appear similar can be distinguished. Bug: 9465644 Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
escription.cpp
escription.h
LES11RenderEngine.cpp
LES11RenderEngine.h
LES20RenderEngine.cpp
LES20RenderEngine.h
esh.h
rogram.cpp
rogram.h
rogramCache.cpp
rogramCache.h
enderEngine.cpp
enderEngine.h
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9b5534b0e5e1510f56e6a2c58ad0816167603ebd |
31-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Merge changes I8283a989,I64add89a into klp-dev * changes: switch to use mat4 vector and matrix classes for graphics use
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19733a32799f792125913e746e8644d16f8dc223 |
29-Aug-2013 |
Mathias Agopian <mathias@google.com> |
minor clean-up of the GLESRenderer Change-Id: I978dea25b7687fbbbb283f09c24e115d9bad49a2
LES11RenderEngine.cpp
LES11RenderEngine.h
LES20RenderEngine.cpp
LES20RenderEngine.h
enderEngine.cpp
enderEngine.h
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a8c386f1c36e916c1df18d41a22104d655a89817 |
27-Aug-2013 |
Mathias Agopian <mathias@google.com> |
switch to use mat4 Change-Id: I8283a989cfd2b74d53958150bc90298bc083fee7
escription.cpp
escription.h
LES11RenderEngine.cpp
LES20RenderEngine.cpp
rogram.cpp
exture.cpp
exture.h
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bcab7b17b1c5476935a6f2f916922b4eb57991a4 |
24-Aug-2013 |
Mathias Agopian <mathias@google.com> |
fix DimLayer in GLES2.0 SF DimLayer state wasn't initialized properly. Bug: 10442967 Change-Id: I384c1d85c58c96ae29d5daa1fabee9f4ce003501
LES20RenderEngine.cpp
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49457ac092071a8f964f7f69156093657ccdc3d0 |
15-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Encapsulate textures into their own Texture class the main reason for doing this is so that we can have access to informations about a texture (like its dimension) close to where we generate and use shaders in ES 2.0. Previously, there wasn't any way to get to a texture's size from a RenderEngine implementation. Bug: 8679321 Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
escription.cpp
escription.h
LES11RenderEngine.cpp
LES11RenderEngine.h
LES20RenderEngine.cpp
LES20RenderEngine.h
rogram.cpp
rogramCache.cpp
enderEngine.h
exture.cpp
exture.h
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e0ec2a956840fa70387883f422b6020c1dfc6bad |
16-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Merge "Fix ES2 composition on some devices" into klp-dev
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2eaefe198a0cae1ee0b6366797a6b074c76df9ef |
15-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Simplify handling of opaque layers in shader generation just ensure the alpha value is 1.0 in the opaque case when reading the color from the texture or the global color. Bug: 8679321 Change-Id: Ia38b30e97c3bce5a2d534a40c0d66e0bfc3ea40d
rogramCache.cpp
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458197de008be8fe561286b09f4edddb2f5c540a |
15-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Fix ES2 composition on some devices - turns out fragment shaders don't have default precision by default - GLES 1.x extensions that became core in GLES 2.0 don't always work as extensions in GLES 2.0 (!) Bug: 8679321 Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
LES11RenderEngine.cpp
LES11RenderEngine.h
LES20RenderEngine.cpp
LES20RenderEngine.h
rogramCache.cpp
enderEngine.cpp
enderEngine.h
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6db4ff621898573b41abf570271a04a13bd36a69 |
15-Aug-2013 |
Andy McFadden <fadden@android.com> |
Disable GLES 2.x rendering Bug 10340705 Change-Id: I91f3baf0d79655d8d031c100d0b116f745c2fbef
enderEngine.cpp
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892f22dcb96927b4a4f9ab7badd6f2c9f4f37c1f |
15-Aug-2013 |
Andy McFadden <fadden@android.com> |
Initialize mIndent Bug 10334731 Change-Id: Ia3aa118a1516cc480b0d85179b78c4447f982dd6
rogramCache.cpp
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5cdc8994a0ecd751a6350b16a1bef8b6b0d09b11 |
14-Aug-2013 |
Mathias Agopian <mathias@google.com> |
don't reallocate the mesh each time we use it the Mesh object can be part of each Layer (at least currently). also reworked the Mesh code a bit to make it easier to access the vertex data. Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
LES11RenderEngine.cpp
LES20RenderEngine.cpp
esh.cpp
esh.h
enderEngine.cpp
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3f84483382be2d528918cc1a6fbc6a7d68e0b181 |
08-Aug-2013 |
Mathias Agopian <mathias@google.com> |
SurfaceFlinger now uses GLES 2.x when available Bug: 8679321 Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
escription.cpp
escription.h
LES11RenderEngine.cpp
LES11RenderEngine.h
LES20RenderEngine.cpp
LES20RenderEngine.h
esh.cpp
esh.h
rogram.cpp
rogram.h
rogramCache.cpp
rogramCache.h
enderEngine.cpp
enderEngine.h
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875d8e1323536e16dcfc90c9674d7ad32116a69a |
08-Jun-2013 |
Mathias Agopian <mathias@google.com> |
Refactor SF. Move all GL operations in their own class. this is the first step to add support for GLES 2.x, this change breaks the dependency of SF on GLES 1.x by moving all operation into their own class. Bug: 8679321 Change-Id: I0d2741eca2cefe67dfd9cf837cac10c4d126928b
LES10RenderEngine.cpp
LES10RenderEngine.h
LES11RenderEngine.cpp
LES11RenderEngine.h
LExtensions.cpp
LExtensions.h
enderEngine.cpp
enderEngine.h
|