Searched refs:SkVector3 (Results 1 - 18 of 18) sorted by relevance

/external/skia/include/core/
H A DSkLights.h47 static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir,
63 const SkVector3& dir() const {
119 SkVector3 fDirOrPos; // For directional lights, holds the direction towards the
130 Light(LightType type, const SkColor3f& color, const SkVector3& dirOrPos,
H A DSkPoint3.h121 typedef SkPoint3 SkVector3; typedef
/external/skia/gm/
H A Dshadowmaps.cpp75 SkVector3::Make(0.2f, 0.1f, 1.0f)));
77 SkVector3::Make(0.1f, 0.2f, 1.0f)));
H A Dlightingshader2.cpp44 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
45 const SkVector3 kLightFromUpperLeft = SkVector3::Make(-0.788f, 0.394f, 0.473f);
H A Dlightingshaderbevel.cpp38 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
H A Dlightingshader.cpp53 SkVector3::Make(SK_ScalarRoot2Over2,
/external/skia/samplecode/
H A DSampleLighting.cpp18 const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f),
H A DSampleShadowing.cpp166 SkVector3::Make(x,
H A DSampleLitAtlas.cpp27 , fLightDir(SkVector3::Make(1.0f, 0.0f, 0.0f)) {
446 SkVector3 fLightDir;
/external/skia/src/core/
H A DSkLights.cpp32 SkVector3 dirOrPos;
H A DSkRadialShadowMapShader.cpp187 const SkVector3& lightPos = radialShadowMapFP.lightPos();
206 SkVector3 fLightPos;
221 const SkVector3& lightPos() const {
247 SkVector3 fLightPos;
H A DSkColorSpace.cpp35 SkVector3 wXYZ = SkVector3::Make(fWX / fWY, 1.0f, (1.0f - fWX - fWY) / fWY);
36 SkVector3 XYZ;
47 SkVector3 wXYZD50 = SkVector3::Make(0.96422f, 1.0f, 0.82521f);
60 SkVector3 srcCone;
64 SkVector3 dstCone;
H A DSkShadowShader.cpp468 const SkVector3& lightDirOrPos = shadowFP.lightDirOrPos(i);
524 SkVector3 fLightDirOrPos[SkShadowShader::kMaxNonAmbientLights];
570 const SkVector3& lightDirOrPos(int i) const {
574 const SkVector3& lightColor(int i) const {
626 SkVector3 fLightDirOrPos[SkShadowShader::kMaxNonAmbientLights];
812 SkVector3 fragToLight = SkVector3::Make(light.pos().fX - x - i,
H A DSkLightingShader.cpp208 SkTArray<SkVector3> lightColors(directionalLights.count());
H A DSkCanvas.cpp2972 SkVector3::Make(0.0f, 0.0f, 1.0f)));
/external/skia/src/utils/
H A DSkShadowPaintFilterCanvas.cpp85 const SkVector3& lightDir = this->fLights->light(0).dir();
/external/skia/tools/
H A Dsk_tool_utils.cpp299 static inline void norm_to_rgb(SkBitmap* bm, int x, int y, const SkVector3& norm) {
312 SkVector3 norm;
/external/skia/tests/
H A DSerializationTest.cpp582 SkVector3::Make(1.0f, 0.0f, 0.0f)));

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