Searched refs:SkVector3 (Results 1 - 18 of 18) sorted by relevance
/external/skia/include/core/ |
H A D | SkLights.h | 47 static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir, 63 const SkVector3& dir() const { 119 SkVector3 fDirOrPos; // For directional lights, holds the direction towards the 130 Light(LightType type, const SkColor3f& color, const SkVector3& dirOrPos,
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H A D | SkPoint3.h | 121 typedef SkPoint3 SkVector3; typedef
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/external/skia/gm/ |
H A D | shadowmaps.cpp | 75 SkVector3::Make(0.2f, 0.1f, 1.0f))); 77 SkVector3::Make(0.1f, 0.2f, 1.0f)));
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H A D | lightingshader2.cpp | 44 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f); 45 const SkVector3 kLightFromUpperLeft = SkVector3::Make(-0.788f, 0.394f, 0.473f);
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H A D | lightingshaderbevel.cpp | 38 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
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H A D | lightingshader.cpp | 53 SkVector3::Make(SK_ScalarRoot2Over2,
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/external/skia/samplecode/ |
H A D | SampleLighting.cpp | 18 const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f),
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H A D | SampleShadowing.cpp | 166 SkVector3::Make(x,
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H A D | SampleLitAtlas.cpp | 27 , fLightDir(SkVector3::Make(1.0f, 0.0f, 0.0f)) { 446 SkVector3 fLightDir;
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/external/skia/src/core/ |
H A D | SkLights.cpp | 32 SkVector3 dirOrPos;
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H A D | SkRadialShadowMapShader.cpp | 187 const SkVector3& lightPos = radialShadowMapFP.lightPos(); 206 SkVector3 fLightPos; 221 const SkVector3& lightPos() const { 247 SkVector3 fLightPos;
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H A D | SkColorSpace.cpp | 35 SkVector3 wXYZ = SkVector3::Make(fWX / fWY, 1.0f, (1.0f - fWX - fWY) / fWY); 36 SkVector3 XYZ; 47 SkVector3 wXYZD50 = SkVector3::Make(0.96422f, 1.0f, 0.82521f); 60 SkVector3 srcCone; 64 SkVector3 dstCone;
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H A D | SkShadowShader.cpp | 468 const SkVector3& lightDirOrPos = shadowFP.lightDirOrPos(i); 524 SkVector3 fLightDirOrPos[SkShadowShader::kMaxNonAmbientLights]; 570 const SkVector3& lightDirOrPos(int i) const { 574 const SkVector3& lightColor(int i) const { 626 SkVector3 fLightDirOrPos[SkShadowShader::kMaxNonAmbientLights]; 812 SkVector3 fragToLight = SkVector3::Make(light.pos().fX - x - i,
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H A D | SkLightingShader.cpp | 208 SkTArray<SkVector3> lightColors(directionalLights.count());
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H A D | SkCanvas.cpp | 2972 SkVector3::Make(0.0f, 0.0f, 1.0f)));
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/external/skia/src/utils/ |
H A D | SkShadowPaintFilterCanvas.cpp | 85 const SkVector3& lightDir = this->fLights->light(0).dir();
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/external/skia/tools/ |
H A D | sk_tool_utils.cpp | 299 static inline void norm_to_rgb(SkBitmap* bm, int x, int y, const SkVector3& norm) { 312 SkVector3 norm;
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/external/skia/tests/ |
H A D | SerializationTest.cpp | 582 SkVector3::Make(1.0f, 0.0f, 0.0f)));
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