/frameworks/base/libs/hwui/tests/unit/ |
H A D | CanvasContextTests.cpp | 21 #include "renderthread/CanvasContext.h" 35 RENDERTHREAD_TEST(CanvasContext, create) { 38 std::unique_ptr<CanvasContext> canvasContext(CanvasContext::create( 46 RENDERTHREAD_TEST(CanvasContext, invokeFunctor) { 48 CanvasContext::invokeFunctor(renderThread, &functor);
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H A D | RenderNodeTests.cpp | 25 #include "renderthread/CanvasContext.h" 280 std::unique_ptr<CanvasContext> canvasContext(CanvasContext::create( 316 std::unique_ptr<CanvasContext> canvasContext(CanvasContext::create(
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H A D | RenderNodeDrawableTests.cpp | 26 #include "renderthread/CanvasContext.h" 319 std::unique_ptr<CanvasContext> canvasContext(CanvasContext::create( 434 std::unique_ptr<CanvasContext> canvasContext(CanvasContext::create( 523 std::unique_ptr<CanvasContext> canvasContext(CanvasContext::create( 540 std::unique_ptr<CanvasContext> canvasContext(CanvasContext::create(
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H A D | SkiaDisplayListTests.cpp | 24 #include "renderthread/CanvasContext.h" 118 std::unique_ptr<CanvasContext> canvasContext(CanvasContext::create(
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/frameworks/base/libs/hwui/renderthread/ |
H A D | CanvasContext.cpp | 18 #include "CanvasContext.h" 66 CanvasContext* CanvasContext::create(RenderThread& thread, 73 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory, 76 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory, 79 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory, 88 void CanvasContext::destroyLayer(RenderNode* node) { 104 void CanvasContext::invokeFunctor(const RenderThread& thread, Functor* functor) { 123 void CanvasContext::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) { 139 CanvasContext function in class:android::uirenderer::renderthread::CanvasContext [all...] |
H A D | DrawFrameTask.h | 40 class CanvasContext; 63 void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode); 86 CanvasContext* mContext;
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H A D | RenderProxy.cpp | 25 #include "renderthread/CanvasContext.h" 66 return CanvasContext::create(*args->thread, args->translucent, 78 mContext = (CanvasContext*) postAndWait(task); 86 CREATE_BRIDGE1(destroyContext, CanvasContext* context) { 103 CREATE_BRIDGE2(setSwapBehavior, CanvasContext* context, SwapBehavior swapBehavior) { 115 CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) { 132 CREATE_BRIDGE2(setName, CanvasContext* context, const char* name) { 144 CREATE_BRIDGE2(initialize, CanvasContext* context, Surface* surface) { 156 CREATE_BRIDGE2(updateSurface, CanvasContext* context, Surface* surface) { 168 CREATE_BRIDGE2(pauseSurface, CanvasContext* contex [all...] |
H A D | DrawFrameTask.cpp | 25 #include "CanvasContext.h" 42 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context, 70 LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); 97 CanvasContext* context = mContext;
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H A D | CanvasContext.h | 64 class CanvasContext : public IFrameCallback { class in namespace:android::uirenderer::renderthread 66 static CanvasContext* create(RenderThread& thread, bool translucent, 68 virtual ~CanvasContext(); 200 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 221 // stopped indicates the CanvasContext will reject actual redraw operations, 224 // CanvasContext is dirty if it has received an update that it has not
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H A D | RenderThread.h | 49 class CanvasContext;
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H A D | RenderProxy.h | 34 #include "CanvasContext.h" 148 CanvasContext* mContext;
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/frameworks/base/libs/hwui/ |
H A D | TreeInfo.h | 29 class CanvasContext; 70 TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext) 80 renderthread::CanvasContext& canvasContext; 107 // NOTE that if this is false CanvasContext will set either requiresUiRedraw
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H A D | DisplayList.h | 122 virtual bool reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) {
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H A D | RenderNode.cpp | 30 #include "renderthread/CanvasContext.h" 247 renderthread::CanvasContext::destroyLayer(this); 278 // That might be us, so tell CanvasContext that this layer is in the 402 renderthread::CanvasContext::destroyLayer(this); 412 renderthread::CanvasContext::destroyLayer(this);
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.h | 49 class CanvasContext; 89 void registerCanvasContext(renderthread::CanvasContext* context) { 93 void unregisterCanvasContext(renderthread::CanvasContext* context) { 143 std::set<renderthread::CanvasContext*> mRegisteredContexts;
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/frameworks/base/libs/hwui/pipeline/skia/ |
H A D | SkiaDisplayList.cpp | 19 #include "renderthread/CanvasContext.h" 40 bool SkiaDisplayList::reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) {
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H A D | SkiaDisplayList.h | 92 bool reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) override;
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/frameworks/base/core/jni/ |
H A D | android_view_RenderNode.cpp | 31 #include <renderthread/CanvasContext.h>
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H A D | android_view_ThreadedRenderer.cpp | 52 #include <renderthread/CanvasContext.h>
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