Searched refs:vec4 (Results 1 - 25 of 87) sorted by relevance

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/external/autotest/client/deps/glbench/src/
H A Dyuv2rgb_1.glslv32 attribute vec4 c;
33 varying vec4 v1;
36 gl_Position = vec4(2.0 * c.x - 1.0, 2.0 * c.y - 1.0, 0.0, 1.0);
H A Dyuv2rgb_34.glslv32 attribute vec4 c;
37 gl_Position = vec4(2.0 * c.x - 1.0, 2.0 * c.y - 1.0, 0.0, 1.0);
H A Dyuv2rgb_2.glslv34 attribute vec4 c;
42 gl_Position = vec4(2.0 * c.x - 1.0, 2.0 * c.y - 1.0, 0.0, 1.0);
H A Dyuv2rgb_3.glslf58 vec4 channels = vec4(yChannel, uChannel, vChannel, 1.0);
H A Dyuv2rgb_4.glslf55 vec4 channels = vec4(yChannel, uvChannel, 1.0);
H A Dyuv2rgb_1.glslf61 varying vec4 v1;
178 vec4 channels = vec4(yChannel, uChannel, vChannel, 1.0);
H A Dyuv2rgb_2.glslf66 vec4 channels = vec4(yChannel, uChannel, vChannel, 1.0);
/external/clang/test/Sema/
H A Dext_vector_components.c13 float4 vec4, vec4_2, *vec4p; local
19 vec4.xyzw; // expected-warning {{expression result unused}}
20 vec4.xyzc; // expected-error {{illegal vector component name 'c'}}
21 vec4.s01z; // expected-error {{illegal vector component name 'z'}}
22 vec2 = vec4.s01; // legal, shorten
23 vec2 = vec4.S01; // legal, shorten
25 vec3 = vec4.xyz; // legal, shorten
27 f = vec4.xy.x; // legal, shorten
29 vec4_2.xyzx = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}}
30 vec4_2.xyzz = vec4
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H A Dext_vector_casts.c18 float4 vec4, vec4_2; local
26 vec4 += vec3; // expected-error {{cannot convert between vector values of different size}}
28 vec4 = 5.0f;
29 vec4 = (float4)5.0f;
30 vec4 = (float4)5;
31 vec4 = (float4)vec4_3;
42 vec4 = (float4)vec2; // expected-error {{invalid conversion between ext-vector type 'float4' (vector of 4 'float' values) and 'float2' (vector of 2 'float' values)}}
46 vec4 /= 5.2f;
47 vec4 %= 4; // expected-error {{invalid operands to binary expression ('float4' (vector of 4 'float' values) and 'int')}}
49 ivec4 += vec4; // expecte
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/external/vulkan-validation-layers/demos/
H A Dcube.vert26 vec4 position[12*3];
27 vec4 attr[12*3];
30 layout (location = 0) out vec4 texcoord;
H A Dcube.frag26 layout (location = 0) in vec4 texcoord;
27 layout (location = 0) out vec4 uFragColor;
/external/vulkan-validation-layers/libs/glm/gtx/
H A Dint_10_10_10_2.hpp38 GLM_DEPRECATED GLM_FUNC_DECL dword uint10_10_10_2_cast(glm::vec4 const & v);
/external/eigen/unsupported/test/
H A Dcxx11_tensor_mixed_indices.cpp31 TensorMap<Tensor<float, 1, ColMajor, int>> vec4(data4, 6);
32 vec4 = vec2.square();
41 VERIFY_IS_APPROX(vec4(0), 0.0f);
42 VERIFY_IS_APPROX(vec4(1), 1.0f);
43 VERIFY_IS_APPROX(vec4(2), 2.0f * 2.0f);
44 VERIFY_IS_APPROX(vec4(3), 3.0f * 3.0f);
45 VERIFY_IS_APPROX(vec4(4), 4.0f * 4.0f);
46 VERIFY_IS_APPROX(vec4(5), 5.0f * 5.0f);
H A Dcxx11_tensor_fixed_size.cpp76 TensorFixedSize<float, Sizes<6>, RowMajor> vec4 = vec2.sqrt(); local
90 VERIFY_IS_APPROX(vec4(0), sqrtf(0.0));
91 VERIFY_IS_APPROX(vec4(1), sqrtf(1.0));
92 VERIFY_IS_APPROX(vec4(2), sqrtf(2.0));
93 VERIFY_IS_APPROX(vec4(3), sqrtf(3.0));
94 VERIFY_IS_APPROX(vec4(4), sqrtf(4.0));
95 VERIFY_IS_APPROX(vec4(5), sqrtf(5.0));
H A Dcxx11_tensor_map.cpp41 TensorMap<Tensor<const int, 1, RowMajor> > vec4(vec2.data(), 6);
61 VERIFY_IS_EQUAL(vec4(0), 0);
62 VERIFY_IS_EQUAL(vec4(1), 1);
63 VERIFY_IS_EQUAL(vec4(2), 2);
64 VERIFY_IS_EQUAL(vec4(3), 3);
65 VERIFY_IS_EQUAL(vec4(4), 4);
66 VERIFY_IS_EQUAL(vec4(5), 5);
/external/vulkan-validation-layers/libs/glm/gtc/
H A Dpacking.hpp62 /// @see uint32 packUnorm4x8(vec4 const & v)
74 /// @see vec4 unpackUnorm4x8(uint32 p)
90 /// @see uint32 packUnorm4x8(vec4 const & v)
106 /// @see vec4 unpackUnorm4x8(uint32 p)
119 /// @see uint32 packSnorm4x8(vec4 const & v)
132 /// @see vec4 unpackSnorm4x8(uint32 p)
148 /// @see uint32 packSnorm4x8(vec4 const & v)
164 /// @see vec4 unpackSnorm4x8(uint32 p)
177 /// @see uint64 packSnorm4x16(vec4 const & v)
190 /// @see vec4 unpackUnorm4x1
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/external/vulkan-validation-layers/libs/glm/detail/
H A Dfunc_packing.hpp84 GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
97 GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
136 GLM_FUNC_DECL vec4 unpackUnorm4x8(uint const & p);
149 GLM_FUNC_DECL vec4 unpackSnorm4x8(uint const & p);
H A Ddummy.cpp39 glm::vec4 emission; // Ecm
40 glm::vec4 ambient; // Acm
41 glm::vec4 diffuse; // Dcm
42 glm::vec4 specular; // Scm
47 glm::vec4 ambient; // Acli
48 glm::vec4 diffuse; // Dcli
49 glm::vec4 specular; // Scli
50 glm::vec4 position; // Ppli
51 glm::vec4 halfVector; // Derived: Hi
83 #include <glm/vec4
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/external/libvpx/libvpx/vpx_dsp/mips/
H A Dfwd_dct32x32_msa.c61 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
71 BUTTERFLY_8(in4, in5, in6, in7, in8, in9, in10, in11, vec4, vec5, vec6, vec7,
75 ADD4(vec0, vec7, vec1, vec6, vec2, vec5, vec3, vec4, in0, in1, in2, in3);
87 SUB4(vec0, vec7, vec1, vec6, vec2, vec5, vec3, vec4, vec7, vec6, vec5, vec4);
89 ADD2(vec4, vec5, vec7, vec6, vec0, vec1);
95 SUB2(vec4, vec5, vec7, vec6, vec4, vec7);
96 DOTP_CONST_PAIR(vec7, vec4, cospi_12_64, cospi_20_64, temp1, temp0);
102 DOTP_CONST_PAIR(in12, in11, cospi_16_64, cospi_16_64, vec3, vec4);
134 v8i16 in24, in25, in26, in27, in28, in29, in30, in31, vec4, vec5; local
290 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
394 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, temp0, temp1; local
466 v8i16 in24, in25, in26, in27, in28, in29, in30, in31, vec4, vec5; local
697 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, temp0, temp1; local
775 v8i16 vec4, vec5; local
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/external/clang/test/CodeGen/
H A Dext-vector.c21 float4 vec4, vec4_2; variable
31 vec2 = vec4.xy; // shorten
33 vec4 = vec4.yyyy; // splat
312 vec4_2 = vec4.abgr + vec4;
315 vec2 = vec4.rg;
317 vec2_2 = vec4.ba;
319 f = vec4.b;
333 vec4
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H A Dvector.c15 typedef float vec4 __attribute__((vector_size(16))); typedef
17 void test3 ( vec4* a, char b, float c ) {
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
H A DSkinnedVertShader.vsh29 attribute mediump vec4 inBoneIndex;
30 attribute mediump vec4 inBoneWeights;
50 mediump vec4 boneWeights = inBoneWeights;
55 highp vec4 position = boneMatrix * vec4(inVertex, 1.0) * boneWeights.x;
78 position += boneMatrix * vec4(inVertex, 1.0) * boneWeights.x;
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderSubroutineTests.hpp163 struct vec4 struct in class:gl4cts::ShaderSubroutine::Utils
165 vec4() function in struct:gl4cts::ShaderSubroutine::Utils::vec4
169 vec4(T x, T y, T z, T w) : m_x(x), m_y(y), m_z(z), m_w(w) function in struct:gl4cts::ShaderSubroutine::Utils::vec4
173 bool operator==(const vec4& val) const
464 const glw::GLchar** uniform_names, const Utils::vec4<glw::GLfloat> data[5],
493 const Utils::vec4<glw::GLfloat> input_data[3], const Utils::vec4<glw::GLfloat>& first_routine_result,
494 const Utils::vec4<glw::GLfloat>& second_routine_result,
495 const Utils::vec4<glw::GLfloat>& third_routine_result,
496 const Utils::vec4<gl
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H A Dgl4cShaderImageLoadStoreTests.cpp46 typedef tcu::Vec4 vec4; typedef in namespace:gl4cts::__anon4144
188 inline bool ColorEqual(const vec4& c0, const vec4& c1, const vec4& epsilon)
201 bool IsEqual(vec4 a, vec4 b)
206 bool Equal(const vec4& v0, const vec4& v1, GLenum internalformat)
210 return ColorEqual(v0, v1, vec4(0.0001f));
214 return ColorEqual(v0, v1, vec4(0.0
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/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_eu_util.c59 dst = vec4(dst);
60 src = vec4(src);
112 dst = vec4(dst);

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