Searched refs:glUniform4i (Results 1 - 25 of 40) sorted by relevance

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/external/deqp/framework/egl/
H A DegluStaticES20Library.inl129 { "glUniform4i", (deFunctionPtr)glUniform4i },
/external/deqp/modules/gles2/functional/
H A Des2fNegativeShaderApiTests.cpp696 glUniform4i(-1, 0, 0, 0, 0);
722 glUniform4i(fUnif, 0, 0, 0, 0);
728 glUniform4i(vUnif, 0, 0, 0, 0);
747 glUniform4i(-2, 0, 0, 0, 0);
757 glUniform4i(-1, 0, 0, 0, 0);
H A Des2fShaderStateQueryTests.cpp1868 glUniform4i(location, 1, 2, 3, 4);
1929 glUniform4i(location, 1, 0, 1, -1);
/external/chromium_org/third_party/skia/src/gpu/gl/android/
H A DGrGLCreateNativeInterface_android.cpp171 } else if (0 == strcmp("glUniform4i", name)) {
172 return (GrGLFuncPtr) glUniform4i;
365 } else if (0 == strcmp("glUniform4i", name)) {
366 return (GrGLFuncPtr) glUniform4i;
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl129 gl->uniform4i = &glUniform4i;
H A DglwInitES30Direct.inl129 gl->uniform4i = &glUniform4i;
/external/chromium_org/gpu/skia_bindings/
H A Dgl_bindings_skia_cmd_buffer.cc110 functions->fUniform4i = glUniform4i;
/external/skia/src/gpu/gl/iOS/
H A DGrGLCreateNativeInterface_iOS.cpp107 functions->fUniform4i = glUniform4i;
/external/deqp/modules/gles3/functional/
H A Des3fNegativeShaderApiTests.cpp982 glUniform4i(-1, 0, 0, 0, 0);
1011 glUniform4i(ivec4_f, 0, 0, 0, 0);
1023 glUniform4i(uvec4_f, 0, 0, 0, 0);
1035 glUniform4i(vec4_v, 0, 0, 0, 0);
1056 glUniform4i(-2, 0, 0, 0, 0);
1066 glUniform4i(-1, 0, 0, 0, 0);
1304 glUniform4i(-2, 0, 0, 0, 0);
1314 glUniform4i(-1, 0, 0, 0, 0);
/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderApiTests.cpp1018 ctx.glUniform4i(-1, 0, 0, 0, 0);
1048 ctx.glUniform4i(ivec4_f, 0, 0, 0, 0);
1060 ctx.glUniform4i(uvec4_f, 0, 0, 0, 0);
1072 ctx.glUniform4i(vec4_v, 0, 0, 0, 0);
1094 ctx.glUniform4i(-2, 0, 0, 0, 0);
1104 ctx.glUniform4i(-1, 0, 0, 0, 0);
1347 ctx.glUniform4i(-2, 0, 0, 0, 0);
1357 ctx.glUniform4i(-1, 0, 0, 0, 0);
/external/chromium_org/gpu/GLES2/
H A Dgl2chromium_autogen.h144 #define glUniform4i GLES2_GET_FUN(Uniform4i) macro
/external/skia/src/gpu/gl/android/
H A DGrGLCreateNativeInterface_android.cpp136 functions->fUniform4i = glUniform4i;
/external/chromium_org/ui/gl/
H A Dgl_bindings_skia_in_process.cc519 glUniform4i(location, v0, v1, v2, v3);
524 glUniform4i(location, v0, v1, v2, v3);
/external/chromium_org/ppapi/lib/gl/include/GLES2/
H A Dgl2.h615 #define glUniform4i GLES2_GET_FUN(Uniform4i) macro
764 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
/external/deqp/framework/platform/null/
H A DtcuNullRenderContextInitFuncs.inl152 gl->uniform4i = glUniform4i;
/external/chromium_org/third_party/angle/include/GLES2/
H A Dgl2.h598 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
/external/chromium_org/third_party/khronos/GLES2/
H A Dgl2.h503 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
/external/chromium_org/third_party/mesa/src/include/GLES2/
H A Dgl2.h599 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
/external/deqp/framework/opengl/simplereference/
H A DsglrContextWrapper.hpp177 void glUniform4i (int location, int x, int y, int z, int w);
/external/mesa3d/include/GLES2/
H A Dgl2.h599 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
/external/chromium_org/mojo/examples/pepper_container_app/
H A Dppb_opengles2_thunk.cc1217 glUniform4i(location, x, y, z, w);
/external/chromium_org/ppapi/lib/gl/gles2/
H A Dgles2.c787 glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { function
/external/chromium_org/gpu/command_buffer/client/
H A Dgles2_c_lib_autogen.h1416 "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i),
/external/chromium_org/third_party/angle/include/GLES3/
H A Dgl3.h932 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
/external/deqp/modules/glshared/
H A DglsLongStressCase.cpp821 case glu::TYPE_INT_VEC4: glUniform4i(location, val[0], val[1], val[2], val[3]); break;

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