Searched refs:GL_HIGH_FLOAT (Results 1 - 25 of 30) sorted by relevance

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/external/chromium_org/third_party/angle/tests/compiler_tests/
H A DCollectVariables_test.cpp128 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, attribute.precision);
163 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision);
200 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision);
249 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision);
293 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision);
337 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision);
/external/chromium_org/third_party/angle/src/compiler/translator/
H A Dutil.cpp174 return GL_HIGH_FLOAT;
H A DShaderLang.cpp92 case GL_HIGH_FLOAT:
/external/chromium_org/ui/gl/
H A Dgl_bindings.h44 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_unittest_programs.cc375 GL_HIGH_FLOAT,
393 GL_HIGH_FLOAT,
405 GL_TEXTURE_2D, GL_HIGH_FLOAT, shared_memory_id_, shared_memory_offset_);
421 GL_HIGH_FLOAT,
H A Dgles2_cmd_validation_implementation_autogen.h285 GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
H A Dgles2_cmd_decoder.cc107 case GL_HIGH_FLOAT:
140 if (precision_type == GL_HIGH_FLOAT &&
2795 GetShaderPrecisionFormatImpl(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT,
/external/chromium_org/cc/test/
H A Dtest_web_graphics_context_3d.cc419 case GL_HIGH_FLOAT:
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1376 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DProgramBinary.cpp1623 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo));
1624 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo));
1625 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, defaultInfo));
/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT))
2327 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT));
2333 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
/external/chromium_org/gpu/command_buffer/common/
H A Dgles2_cmd_utils_implementation_autogen.h1099 0x8DF2, "GL_HIGH_FLOAT",
2867 {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"},
/external/chromium_org/third_party/angle/include/GLES2/
H A Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/third_party/khronos/GLES2/
H A Dgl2.h341 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/third_party/mesa/src/include/GLES2/
H A Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/mesa3d/include/GLES2/
H A Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/ppapi/lib/gl/include/GLES2/
H A Dgl2.h418 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dshaderapi.c1486 case GL_HIGH_FLOAT:
/external/mesa3d/src/mesa/main/
H A Dshaderapi.c1486 case GL_HIGH_FLOAT:
/external/deqp/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp3502 if (m_precisionType == GL_HIGH_FLOAT)
3631 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT));
3637 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
/external/chromium_org/third_party/angle/include/GLES3/
H A Dgl3.h445 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/chromium_org/gpu/command_buffer/client/
H A Dgles2_implementation.cc254 { GL_VERTEX_SHADER, GL_HIGH_FLOAT },
260 { GL_FRAGMENT_SHADER, GL_HIGH_FLOAT },
H A Dgles2_implementation_unittest.cc860 expected3.cmd.Init(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT,
866 gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT,
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl967 #define GL_HIGH_FLOAT 0x8DF2
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContextBase.cpp2619 case GL_HIGH_FLOAT:

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