/external/chromium_org/third_party/angle/tests/compiler_tests/ |
H A D | CollectVariables_test.cpp | 128 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, attribute.precision); 163 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); 200 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); 249 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision); 293 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision); 337 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision);
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
H A D | util.cpp | 174 return GL_HIGH_FLOAT;
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H A D | ShaderLang.cpp | 92 case GL_HIGH_FLOAT:
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/external/chromium_org/ui/gl/ |
H A D | gl_bindings.h | 44 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder_unittest_programs.cc | 375 GL_HIGH_FLOAT, 393 GL_HIGH_FLOAT, 405 GL_TEXTURE_2D, GL_HIGH_FLOAT, shared_memory_id_, shared_memory_offset_); 421 GL_HIGH_FLOAT,
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H A D | gles2_cmd_validation_implementation_autogen.h | 285 GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
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H A D | gles2_cmd_decoder.cc | 107 case GL_HIGH_FLOAT: 140 if (precision_type == GL_HIGH_FLOAT && 2795 GetShaderPrecisionFormatImpl(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT,
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/external/chromium_org/cc/test/ |
H A D | test_web_graphics_context_3d.cc | 419 case GL_HIGH_FLOAT:
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 1376 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | ProgramBinary.cpp | 1623 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo)); 1624 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo)); 1625 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, defaultInfo));
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT)) 2327 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); 2333 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
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/external/chromium_org/gpu/command_buffer/common/ |
H A D | gles2_cmd_utils_implementation_autogen.h | 1099 0x8DF2, "GL_HIGH_FLOAT", 2867 {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"},
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/external/chromium_org/third_party/angle/include/GLES2/ |
H A D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/third_party/khronos/GLES2/ |
H A D | gl2.h | 341 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/third_party/mesa/src/include/GLES2/ |
H A D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/ppapi/lib/gl/include/GLES2/ |
H A D | gl2.h | 418 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | shaderapi.c | 1486 case GL_HIGH_FLOAT:
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/external/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 1486 case GL_HIGH_FLOAT:
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 3502 if (m_precisionType == GL_HIGH_FLOAT) 3631 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); 3637 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
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/external/chromium_org/third_party/angle/include/GLES3/ |
H A D | gl3.h | 445 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/chromium_org/gpu/command_buffer/client/ |
H A D | gles2_implementation.cc | 254 { GL_VERTEX_SHADER, GL_HIGH_FLOAT }, 260 { GL_FRAGMENT_SHADER, GL_HIGH_FLOAT },
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H A D | gles2_implementation_unittest.cc | 860 expected3.cmd.Init(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, 866 gl_->GetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT,
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 967 #define GL_HIGH_FLOAT 0x8DF2
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLRenderingContextBase.cpp | 2619 case GL_HIGH_FLOAT:
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